Codeweavers has announced the release of CrossOver 26, the latest version of their paid-for software that lets you run Windows games and apps on Linux and macOS. CrossOver 26 ships with Wine 11.0, which debuted last month with over 6,000 changes, fixes and major new features like NTSync support to provide faster performance. D3DMetal 3.0 (macOS), DXMT v0.72, Wine Mono 10.4.1 and vkd3d 1.18 also feature. This update to CrossOver is largely focused on macOS, shipping with compatibility for a slew of new games, including HELLDIVERS 2, God of War RagnarΓΆk, Final Fantasy V1II Rebirth, CloverPit and Cronos: The New [β¦]
Back in 2022 Google deprecated and then removed JPEG-XL image support from the Chrome/Chromium browser codebase and now in 2026 it's back. Last month I wrote about JPEG-XL decoding merged back to Chromium/Chrome and that has rolled out today as part of today's Chrome 145 stable debut...
Merged today for the Linux 7.0 kernel are some pretty exciting scheduler changes: new features and never-ending work around scheduler performance optimizations and greater scalability with today's increasingly high core count systems...
Storing work results and sharing them with colleagues is an essential part of open source and DevOps culture. Source code management (SCM) and version control ensure that all members of a team stay on top of changes to source code ... Read more The post DevOps Tools Introduction #04: Source Code Management appeared first on Linux Professional Institute (LPI).
by George Whittaker In a development that has energized the Linux gaming community, GOG (Good Old Games) has officially confirmed that it is working on native Linux support. While GOG has long provided Linux installers for select titles, this announcement signals something more substantial: deeper platform integration and a renewed commitment to Linux as a first-class gaming environment. For Linux users who value DRM-free software and ownership rights, this could be a significant turning point. Why This Matters GOG has built its reputation on offering DRM-free games that users truly own, free from online activation requirements and restrictive launchers. However, Linux users have historically faced a mixed experience: Some games included native Linux builds Others required manual setup through Wine or Proton The GOG Galaxy client itself lacked native Linux support While community tools like Heroic Games Launcher and Lutris filled the gap, the absence of official Linux support for the G
From the NANOG list comes the sad news of the passing of Dave Farber. His professional accomplishments and impact are almost endless, but often captured by one moniker: "grandfather of the Internet," acknowledging the foundational contributions made by his many students at the University of California, Irvine; the University of Delaware; the University of Pennsylvania; and Carnegie Mellon University.
Matthias Clasen has published a short summary of the GTK hackfest held prior to FOSDEM 2026. Topics include discussions on unstable APIs, a decision to bump the C runtime requirement to C11 in the next development cycle, limiting changes in GTK3 to crash and build fixes, as well as the state of accessibility: On the accessibility side, we are somewhat worried about the state of AccessKit. The code upstream is maintained, but we haven't seen movement in the GTK implementation. We still default to the AT-SPI backend on Linux, but AccessKit is used on Windows and macOS (and possibly Android in the future); it would be nice to have consumers of the accessibility stack looking at the code and issues. On the AT-SPI side we are still missing proper feature negotiation in the protocol; interfaces are now versioned on D-Bus, but there's no mechanism to negotiate the supported set of roles or events between toolkits, compositors, and assistive technologies, which makes running newer applications