[$] Lessons from creating a gaming-oriented scheduler

At the 2025 Linux Plumbers Conference (LPC), held in Tokyo in mid-December, Changwoo Min led a session on what he has learned while developing the "latency-criticality aware virtual deadline" (LAVD) scheduler, which is aimed at gaming workloads. The session was part of the Gaming on Linux microconference, which is a new entrant into LPC; organizers hope to see it return next year in Prague and, presumably, beyond. LAVD uses the extensible scheduler class (sched_ext) and has the primary goal of minimizing stuttering in games; it is implemented in a combination of BPF and Rust.
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